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Tattvas

A tattva is any object you can place, animate, and render. From Sanskrit: “element” or “essence.”

Add it with scene.add(...). Keep the handle.

from murali_engine import Circle, Label, Scene
from murali_kit.colors import GREEN_D, WHITE
from murali_kit.themes import DarkTheme

scene = Scene()
scene.apply_theme(DarkTheme())
title = scene.add(Label("Hello", height=0.38, color=WHITE), at=(0.0, 2.4, 0.0))
circle = scene.add(
Circle(radius=0.8, color=GREEN_D, segments=48).with_stroke(0.04, WHITE),
at=(0.0, 0.0, 0.0),
)

Engine primitives are the language. Kit teaching views are sentences built from that language. Import each from the package that owns it.

Engine primitives​

NeedType
ShapesCircle, Square, Rectangle, RoundedRectangle, Polygon, Line, Arrow, Path
TextLabel, Latex, Typst, CodeBlock
StructureAxes, NumberPlane, Table
3DAxes3D, ParametricSurface, ParametricCurve3D, Prop3D, Letter3D
Motion tracesTracedPath, ParticleBelt
Nested sceneSceneView
from murali_engine import Circle, Label, Latex, Axes, Table, Path, Prop3D

with_stroke, with_color, and other with_* methods return the same object.

Kit teaching views​

NeedImport
Title / openingmurali_kit.composite (TitleCard, Opening, MuraliLogo)
AI diagramsmurali_kit.ai (NeuralNetworkDiagram, AttentionMatrix, TokenSequence, KvCacheView, …)
Mathsmurali_kit.maths (FunctionGraph, NumberLine, VectorField, linear-algebra views)
Storymurali_kit.storytelling (Stepwise)
Layoutmurali_kit.layout (Group, stacks)
Theme / palettemurali_kit.themes, murali_kit.colors

See Teaching views for the catalog.

Shared scene helpers​

scene.to_edge(handle, "up", margin=0.8)
scene.hide(handle)
scene.show(handle)
scene.set_position(handle, (1.0, 0.0, 0.0))
scene.set_scale(handle, (2.0, 2.0, 2.0))
scene.set_layer(handle, 1)

Constructor field lists for the native Rust types still live under Internals → Tattva details. Prefer this page and the Python API while authoring.

3D props​

Load a GLB/GLTF with Prop3D.from_file(...) / from_glb / from_gltf. Asset notes: 3D prop assets.